As a Youtuber who falls reluctantly under the label of “Minecraft channel”, I’ve had 7 Days to Die recommended to me a lot. I’ve held back because I don’t really want to reinforce that label, and the market is so flooded with survival crafting zombie games it sort of feels like covering the existence of drinking water at this point. Still, it recently went on sale on the PS4 so I thought I’d check it out.
I like it. It might just be because this isn’t a genre I’ve spent much time with really, (I stream Minecraft every day but I draw the line there. When I’m done with Minecraft’s quota on the channel I put it away and play something else.) but I found myself really drawn in to the realist take on survival. This has always been my favourite part of Minecraft, and 7 Days to Die doesn’t prod as hard as We Happy Few did, so it has all been rather enjoyable. It’s hit and miss at times, the UI is a nightmare from hell, but the sophistication and intricacy of the gameplay grabbed me. I just don’t get why it looks so hideous.
I know the game is procedurally generated, but it honestly looks a mess. Minecraft gets away with basic visuals because it has a complementary style, this aims for realism and undermines it any time you actually stop to look at anything. Character models are hideous, tools like like crap, digging the ground turns everything in a mess of muddy textures, the supposedly frightening Zombie enemies sometimes look like pre-bought assets lumbering around in different lighting to everything around them.
I know, I know, PC isn’t much better, but there’s a reason for that. It came out longer ago, it has to run on wider hardware while being procedurally generated, and on PC once you get the gameplay right, mods can fix the rest. The PS4 entry has had a long time to tighten things up, and it just feels like a cheap rush job. It’s a shame because I really want to like the game. I can see myself continuing to play it and really finding a lot of fun with it, but I’m going have to do that in spite of awful visuals and an interface that makes no attempts to help the player out.
Maybe I’m expecting too much from a quick port of a budget game, but trying to play it on the PS4 just shows how cheap, frustrating, and unrefined everything feels. Like the developers thought “people bought it on PC, this’ll do fine” without ever taking into account just how much customers can fix later on a PC game. I never wanted to like a game so much that felt like it was refusing to meet me half way at all.