I was surprised to discover another Zelda review lurking in my dooyoo archives, but here it is. I hope you enjoy it!
Link’s Awakening for the original Gameboy was the first Zelda title released for a handheld device, and only the fourth in the series when it launched. Developed at a time when the franchise was still working through unfamiliar territory, it doesn’t have any of the usual cliches inherited from Ocarina of Time on the N64 and remains a remarkably solid adventure.
The story is a direct sequel to the Super Nintendo game, A Link to the Past. Our hero Link is shipwrecked on a the small Koholint island and discovers that all is not well. Monsters are roaming the island and Link is stranded, to escape he must wake the mythical Wind Fish that is supposed to watch over the island. In typical Zelda fashion this means working through a series of puzzle laden dungeons and retrieving some powerful artefacts. In this case, eight magical instruments. Hey, I didn’t say it was completely free of cliches.
The plot develops in a surprisingly intricate fashion and though the story has developed a reputation for having an “it was all a dream” twist ending, that is a little inaccurate. As Link explores the island, he discovers more about its nature. Things become a little surreal as questions are raised as to the island’s reality and more importantly, the role the Wind Fish plays in all this. As Link completes more dungeons he becomes embroiled in sentient nightmares trying to stop him from waking the Wind Fish. It’s a surprisingly sophisticated narrative that one would not expect to find on a Gameboy title and is probably the best RPG to ever see release on the system.
Gameplay is very simple, taking its cues from the original Legend of Zelda on the NES and A Link to the Past. The player controls Link from an overhead perspective and is equipped with a sword and shield. Most monsters are relatively simple to defeat but large in number with some challenging boss battles scattered throughout. The game is challenging when it comes to puzzles but keeps combat manageable, the focus here is the adventure as a whole and the game rarely disappoints.
Graphically, Link’s Awakening is a gem. The Gameboy’s power was in the same region as the original NES but this title is so much more stylish than the original Zelda that you would think the hardware was a world apart. Developed in a very similar style to A Link to the Past it really fits as a sequel and looks absolutely beautiful.
Links Awakening was released twice back in the day. The original Gameboy version was followed by a Gameboy Colour release that added a few new dungeons and some nice use of colour. Both are largely the same though both are also quite difficult to find. If you want to play this, and I would recommend it to anyone, then your much better off playing the virtual console re-release on the 3ds.