Reviewed on Mac, copy provided by publisher.
Slashy Hero is a well made game, tarnished by its origins on mobile. It arrives on PC and Mac with gorgeous art, fun music, and some really clever gameplay, but is hobbled by its touchscreen centric design, and sloppy porting.
The setup is brief, but cute. It’s Halloween; a possessed house has sucked up all the Trick or Treat candy. You must enter the Haunted Mansion and reclaim the stolen goods. Inside you’ll encounter a run of short stages, each culminating in a portal to zap you to the next. These are inhabited by various spooky themed baddies who must be taken down to collect the precious candy.
This is where things get tricky. To perform all attacks, the player has to draw a line on the screen across the enemies, once completed your character will rush the line, attacking anything in its path. These lines can be any shape, and can be used to dash traps or make quick escapes too. The problem is, neither mouse or controller work as well as a finger on a tablet would. While the game boasts full controller support, trying to draw a precise line with the right stick feels pretty awkward. Mouse is a little better, but it’s a constant reminder that you’re not playing the game as the developers intended. By the end it’s easier to drop clever sweeping lines and settle for just nudging the stick into foes like a glorified attack button.
Worse still are the bugs. The game frequently breaks, often quite dramatically. Getting killed is often enough to send you to the desktop. Upon death you can trade your candy for a revive. This soon becomes less of a choice, and more a basic tactic to avoid crashes.
It’s a shame too because if you can get to grips with it the game works. The variety of enemies is nice, and switching tactics to handle each one is rewarding. Drawing a neat spiral line and watching it blast a swarm of ghosts is an air punching moment, particularly if you can trail off your line and drop your character off at a safe vantage point when you’re done. You can also possible to lure enemies into traps or use the layout of the stage against them, making the whole experience feel more varied and thought out than it would.
At every stage, Slashy Hero feels like time and effort went in to making it a complete experience. From item vendors on the menu screen who will swap candy for upgrades, to a whole range of unlockable Halloween costumes that will give you permanent stat boosts. On your phone, this would probably be one of the most satisfying purchases you could make. Unfortunately so much of this time and effort has gone to waste on a poorly thought out and rushed port to Steam. It never feels quite right and breaks too often to get yourself accustomed to it.
5/10 – A good game, but some serious problems get in the way of fully enjoying it.
(As this blog exists, in part, to train myself up for a paid writing career, I try to set myself reasonable requirements and restrictions before writing. For this piece I gave myself a 500 word target length.)