I Updated My Super Simple Game

I posted yesterday about the first little game I made with Clickteam Fusion, a super simple little top-down piece where a random hazard blob is placed every seven seconds and the player has to survive as long as possible without bumping into them. (Thanks very much to everyone who gave it a little playtest, by the way.) It was a really positive experience making the game as, despite its simplicity, it was a complete little project with a scoring system, a way to lose, a way to track your success etc. The only catch was that it wasn’t that much fun since a pretty good strategy was to just stick around in the same spot for as long as it took for the random number generator to drop a blob on you. Well, the project isn’t over yet, and TinyAdventure 0.2 is here!

The first thing I did was sort out a new character sprite. The first sprite was a little lop-sided. It had the consequence of making the game a little unpredictable, making collisions where the player didn’t expect them. I’ve made the character a little bit bigger which I’m a bit uncertain about right now. It makes the character more prominent and personable, but it makes weaving between the blobs trickier. I might shrink the blobs a bit more to compensate, but we’ll see how it plays out.

The next change was much more important. Now, every 12 seconds the game will spawn a red blob which exhibits basic hostile behaviour, chasing the player instead of staying in place. This changes up the whole game and I think it’s a drastic improvement, staying on the spot is no longer an option. However, the game isn’t necessarily more overwhelming early on, because you can play blob against blob, trapping the red behind blues and so on. It gives an element of strategy to it, despite the basic feel.

Lastly, I balanced out the elements a bit by making blobs destroy once you’ve hit them. It isn’t a method for clearing the board as you’re still limited to three hits, but it stops a tricky spot sinking you on the same blob twice.

I’m learning a lot about game design here. It’s only a few small changed from the first version, but I already feel like this is a much more entertaining game. The principles are still really simple, but the way they play out together is genuinely entertaining.

Once again, if you want to try it for yourself, here’s a download link: