Before I bought my Playstation VR I had one burning question about the tech l that I just couldn’t find an answer to. I’d scour reviews, watch play throughs, read previews, everything, but they were really sparse on details relating to my specific question…
Does VR Really Work?
The problem is this means a different things to different people. Does the 3D look real? Is the head tracking responsive? Are the games fun? All little pieces of the experience that come together for the final effect. What I wanted to know was more than that. I wanted to know if the fundamental promise of VR, that you will feel like you’re actually their in the game, was hype or reality.
This is a claim I’ve been skeptical of since 3D TV spectacularly failed to impress me and flopped completely in the games market, but the hype has been very similar. You will feel like the game is really there in the living room with you. With 3D I didn’t, and so I put off diving in to the VR for the longest time because of that. I even made a little video about why I was pretty sure VR wasn’t going to be the next big thing, citing the discomfort and artifice of 3D displays as a major concern. I still stand by a lot I said in that video, VR is expensive and cumbersome and won’t be replacing the TV any time soon.
The big question still remained, however. In ideal circumstances, if you could afford one of the damn things and fired up the right game, were the promises true? It seemed the only way to find out was to actually try one out myself. (And since I refuse to pay GAME just to demo a unit, there was only one way to get my hands on one.) I scoured my shelves for long unplayed games and took a wheelbarrow of old discs down to my local Trade-In store and exchanged it all for a PSVR headset.
And I’m so glad I did.
If you’re like me, and you found the same questions so completely unanswered by the press coverage of VR, let me help you out. The basic promise of VR is, at least by this headset, fulfilled. When the game is right and the headset is set up correctly you genuinely feel like you exist inside the game. It is effective, exciting, and one of the first genuinely new developments in how games are played for years.
I don’t want to get too carried away here, VR still has a lot of hurdles for the typical consumer. The resolution is low, the headset are bulky, the cables are a pain; it’ll all work much better when they become wireless, but right now it’s crazy how well the tech works on limited technology. Results vary from game to game. Invasion, a short cartoon in VR, was the first piece of software I booted up and when the credits rolled I was already contemplating packing the bits up and taking it back to the store. Interaction was limited to little more than 360 degree video with 3D effects and I never once felt like I was really there. However the more games I played, the more other games blew that experience out of the water just by adding to the immersion in small ways.
Both the Playstation VR Worlds disc and Sony’s packed in Demo disc do a fantastic job with this, featuring menus that place you in 3D space, capable of looking up and down, leaning in around the items you see in front of you, but more importantly they show virtual PS4 controllers that respond to your touch. The PSVR can use basic PS4 controllers for most interaction, and can track them really accurately via the lightbar on the front. This means the virtual controller turns and tilts just like the real one in your hand. This was the last push my brain needed to really believe I was what I was seeing. I had no hands, my mind quickly acknowledged and understood that they were totally invisible now, but my actions, the results of my physical behaviour were rendered there on screen perfectly. This, combined with the 3D and head tracking, seemed to be all my brain needed to calibrate for VR and buy the illusion completely.
The PSVR isn’t very high resolution, or even the most cutting edge VR tech on the market, and yet this simple combination of sensory illusions took me into the game completely. By the time I dropped into my first lengthy experience, Ocean Descent, I was as convinced as I could be while still sat on my office chair.
I could talk at length about sensory tricks. I’d like to, because they’re fascinating. But I’m not going to, I’m going to review more PSVR software in depth in the future and I’d like to save the details for later. I’m not even going to tell you to rush out and buy a VR, because the financial investment, the nausea, the potential discomfort… these are issues that matter and you need to weigh them up on your own. What I can do is answer the question I couldn’t find a good answer to.
Does VR feel real? Yeah, it really does.
It’s fiddly and some games are better than others, but when it’s right, you feel like you’re really in the game.